markers.rs (208B)
1 /// Marker to help identify the player 2 pub struct Player; 3 /// Marker for hostiles 4 #[allow(dead_code)] 5 pub struct Enemy; 6 /// Marker for walls 7 pub struct Wall; 8 /// Marker for movable places 9 pub struct Movable;
bevy-learningA learning project of mine. | |
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