player.rs (320B)
1 use crate::entities::common::Health; 2 use crate::entities::markers::Player; 3 use bevy::prelude::*; 4 5 #[derive(Debug)] 6 pub struct PlayerXp(pub f64); 7 8 pub struct PlayerName(pub String); 9 10 #[derive(Bundle)] 11 pub struct PlayerBundle { 12 pub xp: PlayerXp, 13 pub name: PlayerName, 14 pub health: Health, 15 pub _p: Player, 16 }